Archers are the units you want to use against sharp units, since they have 25 in defense against sharp units. So, this means that you have to have something against sharp units as well. Since swordsmen only have 8 in defense against sharp attacks, chariots or hoplites do very well against them. However, if you only have swordsmen, the attacker will see this when he spies you and simply attack with another type of units. Swordsmen are the perfect counter to slingers since they have 30 in ranged defense. Slingers are ranged attackers, so you need defenders who do well against them. There are three different: blunt, sharp and ranged. If you look at the Grepolis unit table, you can see the attack-type that these units use. To rank which kind of units you are likely to defend against: You can espect mainly to face two different kinds of attacks: attacks with only one unit-type (this is people who have a big offensive army and have enough units of one type to overwhelm you) and attacks with three unit-types times but with one main unit type (this is people who attack with their full army to have overwhelming numbers, but who prefer one type of unit). Mind you, if you have a big defensive army, it should not be necessary to adapt to individual players like this. Therefore, if you adjust your unit mix to their army rather than making a "generalized" unit mix, it will likely benefit you. One thing you should probably take note of is the armies of the big players close to you, since they will be the ones trying to farm you and they will also be the most likely to launch a conquest attack, since a city close to their own might be convenient and with short travel distance they will be more likely to succeed. It's important to have the right mix of units to defend against different attacks. When you create defense, you have to consider the defensive properties of units. Having such good defenses also means you can focus a bit less on defensive troops and spend more of your available population on attacking units. Once your city grows beyond 5000 points, you will want to have both tower (depending on city strategy, see multi-city guide) and level 25 city as it will otherwise be a juicy target because of being such a big city. Therefore, the attacker would rather attack someone else, with worse defense and lower city walls. The key to making yourself an unattractive target is to have a high level city wall, which will make your defender much more cost-effective and thereby my attacks less cost-effective. Bigger players will attack you to gain battle points and possibly to take your resources. While your city is still small, you main worry will probably be that of being farmed (attacked for resources/battle points) by bigger player. 8.2 Cheapest defenders (resources per defense point).8.1 Most effective defenders (defense points per population).
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